DUNGEON MONITORS ASSOCIATION
BEGINNING TRAINING CLASS
This is a class for beginning dungeon monitor trainees. This
training is accepted by
such groups as SMOdyssey, Byzantine Bazaar, Masquerade, CVBDSM,
the Scenery, HBDSMC, NCBDSM, etc.
To attend the Beginning Dungeon Monitor Training Course we
recommend you have the following experience, training and
- A minimum of one year of active involvement in the local
- Attended a minimum of 20 public/semi-public SM/Leather/Fetish
Play parties (Dungeon Play parties) where DM's are on staff.
- A basic understanding of common play techniques
- A strong desire to continue education about different play
beyond personal areas of interest.
- Be able to act in an emergency situation where physical
and mental/emotional stability are essential.
** Upon satisfactory* completion of this "Beginners Dungeon
Monitors Training Course" you will have the opportunity to join
Monitors Association E-list. This list is dedicated to allowing
party hosts who
are in need of qualified DM's to request your assistance. It is also
dedicated to allowing DM's to communicate with each other regarding
issues/questions/concerns and facilitate a sharing of our collective
*Satisfactory completion requires that you not only take the course,
but take and pass a test (80% correct out of 25 questions) if you
joining after March, 2002.
You must bring a brown bag lunch as there is only 30 minutes
allowed for lunch.
Below are some common questions that we have been asked about
becoming a Dungeon Monitor. Please do not hesitate to let us know if
your questions have not been answered.
Domina, for the Dungeon Monitors Association
Q So when I finish the course I will be a trained Dungeon
A No. This course teaches you what you need to begin your journey
as a Dungeon Monitor. At the completion of the Beginning Dungeon
Monitors Course, you will be considered Dungeon Monitor Trainee.
Q So being a Dungeon Monitor is a lot like being the Dungeon
Police right? I get to tell people what to do and interrupt scenes
A No. At best, Dungeon Monitors are a lot like Lifeguards. We
enforce the rules and make sure everyone has a great time. A better way
at becoming a DM is that you are becoming a facilitator for the
dungeon party. Your job is to make sure that everything goes smoothly
and that the
party host/ess's guests are taken care of. That may mean doing something
as simple as moving equipment around to facilitate safe playing,
helping the top tape down an electric cord so bystanders won't trip on
it, or even
fetching a glass of water for a player who can not leave the dungeon
floor. The last thing we wish to do is interrupt someone's play. The
time we interrupt a scene is when there is an inherent risk of danger to
players or guests and then we try to be as unobtrusive as possible.
Q But I do get to stop people if I don't like the way they play, right?
A No. You only intervene in a scene if there is risk to life and limb,
the bottom calls a safeword, they are breaking party rules, or you see a
situation that is an immediate safety danger to the bottom, top, or
Q Then if I think blood play is unsafe, I can stop people from doing
A No. Safety issues are not predicated on what you think is safe, but
on the standards of the community at large. This is why we stress that
you need to learn about forms of play even if you would not do it
yourself so that you can assess safety factors knowledgeably. Any time
in doubt as to whether it is your own prejudices or a real case of
causing you to want to curtail play, you should consult the party host
or the head DM. (Unless the situation will cause imminent serious
Q I get sick at the sight of blood and I don't think fireplay can be
done safely at all. Can I still be a dungeon monitor?
A You need to be able to evaluate scenes that may not be play that
you approve of. Blood play and fireplay are acceptable forms of play as
long as they don't contravene the party rules. As a dungeon monitor, you
must be able to evaluate and understand all forms of play, not just
you agree with.
Furthermore, DMs are expected to be able to act in an emergency
and an emergency might involve blood or fire--not just a play scene. If
youdon't think you will be able to deal with emergencies involving these
things, please carefully re-consider becoming a DM.
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